NOTE, I tried to publish this last week but Steam was bugging out.
2020-3-14 Hello, I was trying to make an account via steam and I accidentally added a number in my email address. My intended email address was REMOVED BY MOD but it ended up as REMOVED BY MOD. Is there any way to fix this problem. I apologise for any inconvenience caused by this.
Closed Beta is now live! Crowdfund backers and those lucky enough to grab one of the 150 spare Beta keys can now play the game!
To login, go register on our forum with your Steam.
https://community.projecttorque.racing/register/
Then request a password.
https://community.projecttorque.racing/account/security
https://community.projecttorque.racing/register/
Then request a password.
https://community.projecttorque.racing/account/security
Once you have a password, login with your email or username and the password you just made.
Have fun and report bugs on the forum.
https://community.projecttorque.racing/forums/bug-report.26/
https://community.projecttorque.racing/forums/bug-report.26/
We expect to release the game to the public in the next couple weeks. Waiting on Steam atm.
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commented Dec 25, 2019
System Information
I confirm:
SymptomsThe game does not launch and instead crashes before anything else happens. Reproduction
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added Game compatibility - Unofficial.NET labels Dec 25, 2019
commented Dec 31, 2019
With wine-mono from the master branch I get this: [00000028:] EXCEPTION handling: System.InvalidProgramException: Invalid IL code in ^].^Z:^A (): IL_0019: callvirt 0x0a000fda Looks like obfuscated code, that'll be a pain to track down. |
commented Dec 31, 2019
The failing code looks like this My guess: Mono processes the code sequentially to figure out the stack types, but in fact the objects aren't pushed in the order they're written. It fails because the call signature doesn't match what it thinks is supposed to be in the stack. |
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